In the League of Legends esports offseason window following the 2026 summer split, trader sentiment for teams like Disguised and DN SOOPers making roster changes before December reflects ongoing evaluations of player contracts, import eligibility, and competitive fit after inconsistent results in international events. Organizations review summer performances and patch dynamics as they prepare for 2027 campaigns, with underperforming cores or expiring deals prompting potential signings, transfers, or releases reflected on Liquipedia. Recent stability in squads such as Astralis, BetBoom, and Spirit has kept their implied probabilities lower amid active competition schedules, while free-agent availability and internal assessments during the summer-to-fall transition continue to shape market positioning. Resolution hinges on confirmed active-roster adjustments by the deadline, excluding coach changes or single-match stand-ins.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · Zaktualizowano$17,143 Wol.

Shenzhen NINJAS IN PYJAMAS
94%

HANJIN BRION
86%

Gen.G Esports
81%

NONGSHIM RED FORCE
81%

DN SOOPers
69%

Invictus Gaming
67%

Movistar KOI
55%

GIANTX
64%

Shifters
76%

Anyone's Legend
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

THUNDER TALK GAMING
41%

kt Rolster
38%

Karmine Corp
22%

Hanwha Life Esports
35%

Fnatic
36%

G2 Esports
-

Natus Vincere
50%

SK Gaming
50%

Team Vitality
50%

T1
49%

BNK FEARX
50%

Dplus KIA
68%

KIWOOM DRX
41%

TOP ESPORTS
50%

Cloud9
52%

FlyQuest
50%

Team Liquid
50%

EDWARD GAMING
50%

Xi'an Team WE
42%

Suzhou LNG Esports
43%

WeiboGaming
50%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
50%
$17,143 Wol.

Shenzhen NINJAS IN PYJAMAS
94%

HANJIN BRION
86%

Gen.G Esports
81%

NONGSHIM RED FORCE
81%

DN SOOPers
69%

Invictus Gaming
67%

Movistar KOI
55%

GIANTX
64%

Shifters
76%

Anyone's Legend
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

THUNDER TALK GAMING
41%

kt Rolster
38%

Karmine Corp
22%

Hanwha Life Esports
35%

Fnatic
36%

G2 Esports
-

Natus Vincere
50%

SK Gaming
50%

Team Vitality
50%

T1
49%

BNK FEARX
50%

Dplus KIA
68%

KIWOOM DRX
41%

TOP ESPORTS
50%

Cloud9
52%

FlyQuest
50%

Team Liquid
50%

EDWARD GAMING
50%

Xi'an Team WE
42%

Suzhou LNG Esports
43%

WeiboGaming
50%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
50%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Rynek otwarty: Aug 6, 2026, 11:44 AM ET
Rozstrzygający
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Rozstrzygający
0x65070BE91...In the League of Legends esports offseason window following the 2026 summer split, trader sentiment for teams like Disguised and DN SOOPers making roster changes before December reflects ongoing evaluations of player contracts, import eligibility, and competitive fit after inconsistent results in international events. Organizations review summer performances and patch dynamics as they prepare for 2027 campaigns, with underperforming cores or expiring deals prompting potential signings, transfers, or releases reflected on Liquipedia. Recent stability in squads such as Astralis, BetBoom, and Spirit has kept their implied probabilities lower amid active competition schedules, while free-agent availability and internal assessments during the summer-to-fall transition continue to shape market positioning. Resolution hinges on confirmed active-roster adjustments by the deadline, excluding coach changes or single-match stand-ins.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · Zaktualizowano



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